Kinito is a fun drinking game not many people know about. However you may find it similar to drinking games like Bull**** or Liar's Dice. Players take turns bluffing a score they roll with their dice in an attempt to get someone else to drink. It's fun, it's different and it involves drinking so why not give it a lick?
What You Need:
3 Players or More 2 Dice Something To Cover Your Die Sangria (or any beverage will do of course)
How To Play:
Sit in a circle and give the die to the player who will begin.
Rotate counter clockwise and start by having the player roll the dice so that only they can see the outcome of what they rolled.
While still covering the dice the player who rolled must tell the group what number they rolled.
However that player can choose whether to tell everyone the real number or tell everyone a different number.
It is the next player's turn to decide whether they believe them or not.
They can either agree and call the same number, or if the player is unsure they must call a number equal to or higher than the previous number called.
If a player on their turn completely disagrees they can force the person to reveal the die.
The number revealed on the die determines who has to drink.
The person who rolled must drink if the numbers revealed on the dice are not equal to or higher than the number they first called out.
If the first player who rolled reveals numbers that were equal to or higher than their original score. The person who called them a liar has to drink.
After someone drinks, pass the dice to the next person and repeat.
Keeping Score & More Rules:
During each turn the person who is rolling gets a chance to score. First person to reach the score is the winner! Typically parties play to 21 but that of course can be changed to make the game longer.
Rollers only get to score on their turn.
Rollers only score when someone else drinks. If the roller drinks they cannot add up their score.
When you score you add up the amount revealed on the dice and apply it to your score until you reach 21.
Doubles also get counted and applied to your score but only if they are not Kinito.
Double 1's, Double 2's, Double 5's and Double 6's are considered Kinito rolls and must be revealed to the whole party as soon as it is rolled.
When a Kinito is rolled the roller must take a basket (or whatever you are using to cover your die) and they must place it on another player's head. That player then has 3 chances to roll another Kinito.
If they fail to roll a Kinito they must take the basket off of their head and drink.
If the person picked rolls a Kinito they must pick another person to try and roll Kinito by placing the basket on their head.
This keeps going until someone is picked and fails to roll a Kinito.
For each successful Kinito the person who ends up losing must drink for the number of Kinitos that happened.
During Kinito no one can score. Play and tally up scores until some one reaches 21 and is declared the winner.
Some people play it where certain doubles are rules instead of Kinito. For example rolling double 4's means the roller gets to make up a rule that everyone must play by until double 4's are rolled again.