1. Ace "Waterfall"
When an Ace is drawn this is called a "waterfall" and it requires all players to drink. The person who has picked the card is in charge and can chug for however long they would like. All players must drink at the same time and must continue to drink until the person next to them has stopped drinking. Once the first player has stopped drinking the next person in line can either continue to drink or stop. Once the next person has stopped drinking the person next to them can decide whether or not to continue or stop. This repeats until the final person has decided to stop drinking and the game goes on to the next drawer.
2. Two is you!
A player that draws a 2 card is allowed to pick another player drink. Great time for payback!
*This is the traditional rule and the rule can be changed to make drinking more challenging. For example if I draw a two and I pick you to drink. You must drink until the count of 5. If you don't reach the count you must try again until you can.
4. Four is ladies
When a four card is drawn then any girls that are playing are required to drink. Traditionally people say Four is for whores but if the feint of heart are around. You can leave that part out.
But what if only guys are playing? The options are up to you! Make up a new rule, or if you're too drunk to come up with something clever. Make it so everyone has to drink or assign it the same rule as another card. If that's too lame then do what we do and make the drawer try to drink upside down. Make it even more fun by not helping them and let them figure it out.
5. Five (Bust a Jive or Thumb Master)
There is debate on which of these two actions are traditional. So we will explain both for you and your party to decide.
Bust a Jive
Great for people who are outside their comfort zone. A player who draws a five must do a dance move. The next player in line must do that same exact dance move and then add their own dance move. This continues until someone doesn't remember the dance move and messes up. That person then has to drink and play continues.
Great for laid back game play or in a small area. The player that draws the five is now the Thumb Master and play goes on. At any point during play the Thumb Master can challenge the table by keeping their thumb pressed on the table for all to see. The last person to notice they need to place their thumb on the table, loses and has to drink. This game gets really sneaky so pay attention to who is the thumb master! The Thumb Master will continue to be the thumb master until another 5 is drawn. The next player to draw a 5 becomes the new Thumb Master. If you are the thumb master and you don't place your thumb down before the next 5 is drawn. You lose and will have to drink!
9. Nine is Rhyme Time
Nine can be fun or a total disaster depending on how creative your group is. The easiest way to play is to let the the card drawer pick a word. The next person has to rhyme with that word to pass on to the next person who then has to say another word that rhymes. For example you draw a 9 and decide to pick the word "Hard" so you say hard and the person next to you rhymes with "Lard" and so on. If the next person hesitates to find say a rhyme then they must drink and they lose. For added frustration and fun we give someone 5 seconds to come up with a word or they're done.
For more advanced rhymers you can do entire sentences.
10. Ten "Categories"
Ten is interesting because the player who chose the card gets to choose a category. Then just like Rhyme Time you go in order around the table saying something that relates to the chosen category. If you are having trouble picking a category try looking at something around the room for ideas. Or choose from the list below:
Names that start with the letter (blank)
Types of Dogs
The list goes on! Be creative! For an example of how to play. Let's say you choose a 10 and pic the Category Chips. You start off by saying "Lay's" the next person says "Dorito's"and the person after that says "Cheeto's" until someone either can't name a chip that hasn't already been said. Or names something that isn't apart of that category. That person loses and has to drink.
11. Jack "Never Have I Ever"
The game that makes King's Cup amazing comes down to pulling the Jack card which means you get to play Never Have I Ever. This game can be tough to play by itself but when paired with a game like King's Cup. It fits perfectly with the game play. Here is how the rules work for drawing a Jack. These rules can vary too so we will show some examples.
The player who draws the Jack starts off the round by holding up 3 fingers. All of the other players must also hold up 3 fingers. The point of the game is to keep your fingers up for as long as you can. The person who draws the card says something they have never done. If someone has actually done that they will put a finger down. If someone has also never done what was said then they keep their remaining fingers up.
For example you draw a Jack and raise your fingers. You start the round off by saying "Never Have I Ever Been To Utah" and since you have never been to Utah you keep your fingers up. If anyone around the table has also not been to Utah then they can keep their remaining fingers up. If someone their has been to Utah then they will have to put a finger down. Now whoever is next will have to start off their own Never Have I Ever saying. This continues until there is either 1 loser or 1 remaining winning.
If your group decides make the first loser drink then whoever loses their fingers first has to drink and King's Cup continues to the next card.
If your group decides that there will be one winner. Then the game continues until there is only one person still holding up their finger/fingers. Everyone that gets eliminated has to take a drink.
12. Queen "Questions"
Another fun mini game that goes in rotation. This game is fun because it is different and challenging. A person who draws a Queen starts of the rotation by asking a question. The next person must also ask a question (a reasonable question) that is not a question that is too bland or has already been said. Play continues until someone screws up either by answering a question or by repeating a question that has already been asked. The loser then has to drink (of course!) and King's Cup continues.
13. King is King's Cup!
This is what it all comes down to. There are only 4 Kings in your deck unless you are playing with multiple decks of course. To keep things simple we will pretend we are using only one full deck of cards. Each time a King is drawn that player must pour their drink into the middle King's Cup. Once the last King card is drawn that player loses and must drink the middle cup.